Tango Cards: A Card-Based Design Tool for Designing Tangible Learning Games

Deng, Ying and Antle, Alissa and Neustaedter, Carman and Bevans, Allen (2013) Tango Cards: A Card-Based Design Tool for Designing Tangible Learning Games. In: Proceedings of GRAND AGM 2013, 2013, Toronto, Canada.

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Abstract

In this paper we present the prototype design and evaluation of Tango cards, a card-based design tool for designing tangible learning games. Tangibles and games both have been suggested to have good potential to support learning due to their unique affordance or mechanism. Tango cards is the first attempt to summarize the latest design knowledge in these two areas and transform the knowledge into a card-based design tool with the goal of making the design knowledge accessible throughout design process.

Item Type: Conference or Workshop Item (Poster)
Subjects: Computation > Human-Computer Interaction
Computation > Human-Computer Interaction > Tangible User Interfaces
Social and Human Experience > Design
Social and Human Experience > Design > Tangible User Interfaces
Research groups: Tangible, Embodied and Child Interaction (TECI) Design Research Lab
Depositing User: Dr. Alissa Antle
Date Deposited: 13 Jan 2014 00:30
Last Modified: 13 Jan 2014 00:30
URI: http://eprints.iat.sfu.ca/id/eprint/658

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